RPGIV @ Work

A unique site for RPG and System i Lovers

Welcome!

Hi, this site will provide all what you need in System i and RPG developments.

My Name is Chamara Withanachchi, System i Expert and RPG Developer. And in the field for last 11 years.

I hope you will find lot of valuable information from this site

Overview
rpg.jpg RPG is the mainstay programming language of the IBM System i platform. Originally designed as a query tool, IBM has enhanced the language to become a full-fledged, powerful programming language. An RPG program typically starts off with File Specifications, listing all files being written to, read from or updated, followed by Data Definition Specifications containing program elements such as Data Structures and dimensional arrays, much like a "Working-Storage" section of a COBOL program or var statements in a Pascal program. This is followed by Calculation Specifications, which contain the actual meat of the code. Output Specifications can follow which can be used to determine the layout of other files or reports. Alternatively files, some data structures and reports can be defined externally, mostly eliminating the need to hand code input and output specifications. In the early days of RPG, its major strength was known as the program cycle: every RPG program executes within an implied loop, which can apply the program to every record of a file. At that time each record (individual punch card) would be compared to each line in the program, which would act upon the record, or not, based upon whether that line had an "indicator" turned "on" or "off" — from a set of logical variables numbered 01–99 for user-defined purposes, or other smaller sets based upon record, field, or report processing functions. Alternatively, the cycle can make an interactive program continue to run until explicitly stopped. Today, most RPG programmers avoid using the cycle in favor of controlling the flow of the program with standard looping constructs. The concept of level breaks and matching records is unique to the RPG II language. It was originally developed with card readers in mind. RPG III adds some interesting constructs, but the original RPG language is difficult to beat assuming the developer embraces all of the available constructs and features.